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Ladder Rules:
!! COD LADDER RULES !!


# TEAMS & PLAYERS :
- A team needs to have 5 players in its team before it can sign up to the contest. The team captain is responsible for his players. The team captain has to be sure that all the teams players know the rules and follow these.
- A team is allowed to substitute during the match, though this is only allowed before, at half time, or during timeouts.
- Teams found having below 5 players cannot play matches, if they try to play administrator can remove them from ladder.
- Organizations / managers are allowed to spectate their own team if the server is big enough and if the opponents agree.
- Every players in the team who plays!

# SERVERS & GUID’S :
- Servers must have at least 10 slots, anyway we are prefer 12 slots server (if referee is needed).
- On server the PunkBuster must be turned ON .
- rPAM1.11 must be turned on MR12 mode ( /rcon pam_mode mr12 ) .
- We recommended to using servers with protection by GGC.
- Both teams should check the GUID’S on server and on website before start the match and each time a changing player is made.
- GUIDs must be entered by going to My Profile (Gameaccounts) or Ladder (push game account button) and entering the 8 last digits of your GUID in the GUID section.

# CHALLENGING & RESULTS :
- Team who challenging other team must put information what map they want play.
- Challenged must respond 3 days after challenge creation and chose 2 maps (include map what was in challenge)
- Challenger must finalize 3 days after challenge response.
- Match must be played maximum 1 day after the finalized Date/Time selected
- The results must be entered in the form of a general result on the map (example: if your team won the map 13:11 you must enter results 1:0).

# DATA & RECORDS :
- All teams need to make screenshot on the end each map.
- All matches played on “CODGamers LEAGUE” need to be recorded.
- Every player must record one demo per map, if you play 2 maps then you need to have at least 2 demos from match but no more than 4 (demo per side).
- Teams can officially request demos after the match in “match link” and push “request media”. The request must be done before accept the results.
- Opponents can request 4 demos per match. Can be 4 demos for one map, 2 demos per map or other configuration. But max request is 4 demos per match.
In the situation if opponents request more than 4 demos the requested team must send just 4 first request in “matchlink”.
- Requested team must upload demos on some webhost and give links in comments in “matchlink”.

# CHEATING :
We do not allow :
- Any files or programs that change or edit the game from being original. Using any of those files or programs during a ladder or tournament match will exclude your team from the contest. Also the player in question will be banned.
- Bug abusing is not allowed. Doing so will result in a forfeit loss for the team in question and the team will be excluded for the first upcoming cup.
We allow :
- An example of a program that is allowed is a voice communication program.
Other situation :
- Players found playing with a banned GUID on PBB/GGC/CG will be banned from the contest. An Admin might ban your team from the contest if a player is found being RWB (Returned while Banned). An Admin decision is final.
- If a player or clan is caught cheating after a cup is finished but before prizes have been handed out, CODGamers.eu reserves the right to withhold the prizes.
- "Self spec" will be considered cheating, it gives the player a huge advantage when using this bug. Players caught doing so will result in a round loss. If a team/player has been caught performing this act multiple times then the team will automatically lose any of the rounds they gained whilst "Self-specing".

# MAP POOL :
- mp_brecourt
- mp_carentan
- mp_dawnville
- mp_harbor
- mp_neuville
- mp_railyard
Last updated 23.03.2017 a 21:12



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